I found this mode the most enjoyable by far and found that after a while, I became more confident with my creations. After choosing between five locations, players are able to jump right in and begin creating their dream theme park. With the rest of the game being so polished, it would have been a nice touch to have more interactive tutorials, rather than just a few videos on YouTube.įor those that prefer to work with fewer restrictions (or, like me, are impatient and just want to start playing the game), Sandbox offers all the tools and unlimited finances. The only thing that currently lets this down slightly is the tutorials. These objectives are also separated into three tiers: easy, medium and hard, giving players a clear indication of how well they are progressing. There are a number of scenarios that encourage players to improve a park, setting objectives that push them to reach higher monthly profits or ensure that their next coaster reaches 70 mph. This mode draws attention to more complicated aspects of the game that may have otherwise been confusing or overlooked by some players, such as applying for loans or creating work rosters. The career mode provides a decent framework for players to get to grips with managing parks with predetermined themes and locations. Offering three modes, Frontier Developments have done their best to provide a varied experience, giving players the chance to learn more about micromanagement before jumping straight into their first park. On the other hand, for those that want to be really creative and design every aspect of their park (even down to the last light fitting) their imagination is pretty much the only limit to the experience that the game can provide. They would find all the tools and metrics required to run a popular theme park and would have a lot of fun in the process. For instance, a player could easily place a bunch of pre-built rides and facilities and their park would do well. It’s entirely up to the player how they want to proceed and how much effort they want to put in. However, Planet Coaster doesn’t force its players to micromanage every single aspect of their park, nor does it hand them a blank canvas and force them to start painting on their own. This may sound kind of obvious as that is the point, right? It’s your theme park with your rules. The thing that I love most about Planet Coaster is that it puts everything in the hands of the player. Ever wanted to manage your own Disneyland, build your own (and far more accurate) version of Harry Potter World or construct a ride with a scarier angular drop than Saw at Thorpe Park? Planet Coaster can make it happen. In simple terms, it’s a construction and management sim that lets you create and manage a theme park, but that doesn’t even begin to describe what it really is. It’s difficult to explain how awesome Planet Coaster is to someone that hasn’t played it yet.
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